Setting 101

Learn the basics of our setting

So where are we?

No one knows! Some of the residents of Canis washed up on a beach. Others woke within a forest. Memories are flimsy, odd things — many of the animals don't remember where they were before. Some have forgotten their names and important parts of their past. Is this the afterlife? Is it a dream? Nothing is clear.

What we do know is that Canis seems to be nowhere and everywhere at the same time. It's unknown how far the landscape expands or if at some point the land ends.

Regions

Canis is broken into large areas of land called regions. Regions can have any type of territory within them and are organized in a nonsensical way; a dry desert can be directly beside a frozen glacier. There is no obvious border between regions.

No humans are present in Canis, though some of their ruins linger. Human remains do not date past Medieval era construction. Modern day items, structures, or transportation are not found in Canis.

By default, flora and fauna found on Canis mostly mimic the modern day real world. Creatures that have been extinct for more than 50 years no longer exist but may have in the past. Flora may consist of real world counterparts or player submitted fake ones. As a part of the dreamlike world of Canis, flora submissions can breach real world boundaries with staff approval.

Example A: A herb that lets you temporarily see scents (classified as a hallucinogen) but may have negative side effects from prolonged use.
Example B: A plant that, when ingested, causes the consumer to break out into ridiculously large swollen lumps similar to a dog stung by bees, but without the pain. The lumps deflate and disappear after a few hours.

Note: Submitted magical entries should not provide a character advantage or lasting abilities. Anything that pushes that line should come with consequences to use. Staff may adjust or add consequences upon submission. Remember, the world is capable of magical properties; the characters are not.

Each territory or point of interest within Canis usually has a reference to the real world to go off of. If it probably makes sense, go for it. A complete list of approved flora found in Canis can be found here.

The Center of the Map

The center of the map is a gorgeous, artful place. The air is charged with the feeling of something... special. Otherworldly. The water seems to have some sort of magical properties, though how that came to be is unknown. Any attempts to leave territorial indication here seems to disappear... Read more about Astra's Grace here.

Regional Magic Spots

Every region contains a point of interest that is magical, such as Wezen's Isles. Many characters awaken at these strange places. They cannot be claimed, and any scent markers mysteriously vanish from them.

Magic?

Canis is set in a world based in the genre of intrusion fantasy. This means that while the environment may have weird or magical elements, none of the living creatures do.

Character Abilities

Characters are not mind-readers, do not have the ability to tell the future, and cannot otherwise perform magic. If you are interested in creating a supernatural event that crosses the boundary into the fantastical, please talk to the staff team.

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