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		<title><![CDATA[Canis RPG - Ask the staff]]></title>
		<link>https://canismajor-rpg.com/</link>
		<description><![CDATA[Canis RPG - https://canismajor-rpg.com]]></description>
		<pubDate>Tue, 14 Apr 2026 23:00:48 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[trouble adding avatars]]></title>
			<link>https://canismajor-rpg.com/showthread.php?tid=1555</link>
			<pubDate>Thu, 23 Oct 2025 15:39:07 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://canismajor-rpg.com/member.php?action=profile&uid=3764">Ravna</a>]]></dc:creator>
			<guid isPermaLink="false">https://canismajor-rpg.com/showthread.php?tid=1555</guid>
			<description><![CDATA[Hi there! <br />
<br />
I'm having a bit of trouble adding avatars for my characters. I have tried both uploading from downloads and adding URL's, but neither works. It doesn't give an error code.. it just simply reloads the screen and doesn't change the image. Maybe it's something on my end.<br />
<br />
Could I have a bit of help? Thanks!]]></description>
			<content:encoded><![CDATA[Hi there! <br />
<br />
I'm having a bit of trouble adding avatars for my characters. I have tried both uploading from downloads and adding URL's, but neither works. It doesn't give an error code.. it just simply reloads the screen and doesn't change the image. Maybe it's something on my end.<br />
<br />
Could I have a bit of help? Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Species breeding]]></title>
			<link>https://canismajor-rpg.com/showthread.php?tid=1191</link>
			<pubDate>Tue, 15 Jul 2025 22:09:11 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://canismajor-rpg.com/member.php?action=profile&uid=3609">Hunt</a>]]></dc:creator>
			<guid isPermaLink="false">https://canismajor-rpg.com/showthread.php?tid=1191</guid>
			<description><![CDATA[Can different species breed and produce offspring with each other? For example a wolf and a lion?<br />
<br />
If not can that be a possibility added to the game?]]></description>
			<content:encoded><![CDATA[Can different species breed and produce offspring with each other? For example a wolf and a lion?<br />
<br />
If not can that be a possibility added to the game?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I don't Understand how to Post?]]></title>
			<link>https://canismajor-rpg.com/showthread.php?tid=977</link>
			<pubDate>Wed, 09 Apr 2025 22:55:54 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://canismajor-rpg.com/member.php?action=profile&uid=3448">Olin</a>]]></dc:creator>
			<guid isPermaLink="false">https://canismajor-rpg.com/showthread.php?tid=977</guid>
			<description><![CDATA[This might sound stupid, but for some reason I cannot figure out, for the life of me, how to make a proper post of Olin "spawning in", if you get what I mean. The guidebook really doesn't explain it in a way I understand (Sorry if there's something else that explains this, I'm just quite confused).]]></description>
			<content:encoded><![CDATA[This might sound stupid, but for some reason I cannot figure out, for the life of me, how to make a proper post of Olin "spawning in", if you get what I mean. The guidebook really doesn't explain it in a way I understand (Sorry if there's something else that explains this, I'm just quite confused).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Building Territories]]></title>
			<link>https://canismajor-rpg.com/showthread.php?tid=423</link>
			<pubDate>Tue, 28 Jan 2025 09:04:37 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://canismajor-rpg.com/member.php?action=profile&uid=3088">Devi</a>]]></dc:creator>
			<guid isPermaLink="false">https://canismajor-rpg.com/showthread.php?tid=423</guid>
			<description><![CDATA[Have a couple questions that i was curious about!<br />
<br />
From what i can tell magic exists in Canis to some degree so when it comes to finding territories on Canis, how much control over it do I have in creating/suggesting it? ?<br />
<br />
Also how much can i get away with suspending someone's disbelief before its too much/ considered unrealistic or branches into staff territory? <br />
<br />
I wanted to have a territory that has "sub-biomes" for a lack of a better word for my Fey inspired pack (where magic or at least the belief in it is a part of their culture). Something that would fit the seasonal courts. So like winter would have some kind of tundra climate, autumn would have a coniferous biome, spring might have rolling hills and open fields, etc etc.   Essentially its like a duchy in Meris Kingdom.<br />
<br />
Hopefully this all makes sense!]]></description>
			<content:encoded><![CDATA[Have a couple questions that i was curious about!<br />
<br />
From what i can tell magic exists in Canis to some degree so when it comes to finding territories on Canis, how much control over it do I have in creating/suggesting it? ?<br />
<br />
Also how much can i get away with suspending someone's disbelief before its too much/ considered unrealistic or branches into staff territory? <br />
<br />
I wanted to have a territory that has "sub-biomes" for a lack of a better word for my Fey inspired pack (where magic or at least the belief in it is a part of their culture). Something that would fit the seasonal courts. So like winter would have some kind of tundra climate, autumn would have a coniferous biome, spring might have rolling hills and open fields, etc etc.   Essentially its like a duchy in Meris Kingdom.<br />
<br />
Hopefully this all makes sense!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wezen isles magic]]></title>
			<link>https://canismajor-rpg.com/showthread.php?tid=353</link>
			<pubDate>Thu, 23 Jan 2025 14:01:26 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://canismajor-rpg.com/member.php?action=profile&uid=3023">Legend</a>]]></dc:creator>
			<guid isPermaLink="false">https://canismajor-rpg.com/showthread.php?tid=353</guid>
			<description><![CDATA[If one of the floating objects from the isles was taken out of the territory, would it still float? Example: if my character took a small floating rock out of the territory and into another territory as a keepsake, would it stay floating, or would it lose its abilities and become a normal old rock?]]></description>
			<content:encoded><![CDATA[If one of the floating objects from the isles was taken out of the territory, would it still float? Example: if my character took a small floating rock out of the territory and into another territory as a keepsake, would it stay floating, or would it lose its abilities and become a normal old rock?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MyCode: Post Formatting options in Edit Profile]]></title>
			<link>https://canismajor-rpg.com/showthread.php?tid=108</link>
			<pubDate>Fri, 03 Jan 2025 17:05:14 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://canismajor-rpg.com/member.php?action=profile&uid=2989">bon</a>]]></dc:creator>
			<guid isPermaLink="false">https://canismajor-rpg.com/showthread.php?tid=108</guid>
			<description><![CDATA[<div class="h2">Description of MyCode Request</div>
<br />
hiya! just some lil QOL features that while small can rlly make the difference i realize (in my opinion). coming from someone who looks for mobile compatibility for sites as i cant always be at my computer but i get a burst of muse that i want to take advantage of.<br />
<br />
this would be simple things like default font options, post margin size or width, and text alignment. they'd apply automatically when the user posts or previews their post. from cracking open sites through f12 and inspecting elements, i noticed that some have it set as a div enveloping the user post that has an inline style that gets populated with the user options. now how exactly to get that info on there, i don't know <img src="https://canismajor-rpg.com/images/EmojiOne/1_face_sob.png" alt="1_face_sob" title="1_face_sob" class="smilie smilie_77" /> but im sure you guys will figure it out!!<br />
<br />
a more niche addition/less necessary feature: colorable quotes being a customization option much like those i listed above from the profile would also be awesome, though i imagine more complicated to implement. but seeing that it risks the readability of the site for some users, i think there should be options for light and dark modes (or make sure its close to the accent colors on the profiles where they're expected to be compatible on both light and dark mode) AND make it an option that can be completely disabled based on the user's preferences much like the "disable small text" and "disable justified" are.]]></description>
			<content:encoded><![CDATA[<div class="h2">Description of MyCode Request</div>
<br />
hiya! just some lil QOL features that while small can rlly make the difference i realize (in my opinion). coming from someone who looks for mobile compatibility for sites as i cant always be at my computer but i get a burst of muse that i want to take advantage of.<br />
<br />
this would be simple things like default font options, post margin size or width, and text alignment. they'd apply automatically when the user posts or previews their post. from cracking open sites through f12 and inspecting elements, i noticed that some have it set as a div enveloping the user post that has an inline style that gets populated with the user options. now how exactly to get that info on there, i don't know <img src="https://canismajor-rpg.com/images/EmojiOne/1_face_sob.png" alt="1_face_sob" title="1_face_sob" class="smilie smilie_77" /> but im sure you guys will figure it out!!<br />
<br />
a more niche addition/less necessary feature: colorable quotes being a customization option much like those i listed above from the profile would also be awesome, though i imagine more complicated to implement. but seeing that it risks the readability of the site for some users, i think there should be options for light and dark modes (or make sure its close to the accent colors on the profiles where they're expected to be compatible on both light and dark mode) AND make it an option that can be completely disabled based on the user's preferences much like the "disable small text" and "disable justified" are.]]></content:encoded>
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